February 7th, 2012

Cheaper alternatives

THOSE of you familiar with trading card games (TCGs) will definitely love the fun and dynamic aspects of such games. The frequently refreshed pool of cards, in the form of new expansions, is the key unique selling proposition and main draw for fans and collectors alike.

This does necessitate repeat purchasing, and is something of a blessing as well as a “curse” of sorts for TCGs. What starts off as something fun and exciting often degenerates into an expensive past time.

Sure, you don’t need to buy every expansion that comes your way, and can certainly control the spending in packs (expansions are sold in packs that have random card assortments), but the temptation of the new stuff can be pretty strong, and in competitive play new cards are always pretty much essential.

Well, while TCGs look like they’re not slowing down anytime soon – Magic: The Gathering, for instance is still chugging along nicely almost two decades later – it was inevitable that a new breed of collectible card games is making their presence felt, and occupying gamers’ minds everywhere.

Easier, cheaper, better

Leading boardgames, role-playing games (RPG) and card games maker Fantasy Flight Games was one of the first to alter the TCG when they came out with their line of “living card games” or LCGs.

The core concept of LCGs is simple enough: Players share basic sets which have fixed assortments of factionally-aligned cards, sorted into ready-to-play decks. Expansions are also sold in fixed assortments, so there really is no need to buy packs and end up with tons of unnecessary duplicates.

Fantasy Flight’s LCGs now cover a gamut of the hottest fantasy franchises, such as A Game Of Thrones (based on the books, not the TV series), Lord Of The Rings and Warhammer Invasion (the fantasy franchise).

If anything, the cheaper-but-equally-fun proposition for LCGs is certainly compelling enough for them to have a loyal following.

“I’ve always been a big card game fan, but my wallet didn’t agree with the “collectible” nature of games like Magic: The Gathering. The LCG format shifts the focus from trying to collect all the rare, powerful cards to looking for combos within a fixed card pool,” said David Lian, digital consultant and partner of Warp Space Games. He has been playing A Game Of Thrones and Warhammer Invasion for one and a half years now.

“I love the A Game Of Thrones LCG particularly because of the theme, and its simple yet deep nature of gameplay. There are really a lot of strategic decisions to be made,” he explained.

His experience with TCGs, otherwise known as CCGs (collectible card games) back in the earlier days, was pretty much a mixed bag, due to a variety of factors. Availability and high “upkeep costs” were among the factors cited by him for eventually giving up on TCGs, and moving on to LCGs.

“I’ve actually played my other card games – Magic, Legend Of The Five Rings, and even the old BattleTech, Star Wars and Lord Of The Rings CCGs. However, the games I loved playing either got discontinued (such as Star Wars) or became an endless pursuit of never ending card cycles (such as Magic). It’s not much fun when the CCG market is driven largely by competitive play and even casual gamers insist on playing with only “legal” cards”.

“The great thing about LCGs is that old cards never phase out. The first cards produced are still legal for play today,” added Lian.

Deck-building games

Hot on the heels of LCGs are deck-building games. Companies such as Bandai have started making standalone card games based on popular franchises such as Star Trek and Resident Evil. Deck-building games are almost similar to LCGs, with the exception that it feels a lot closer to boardgames, more than anything else.

While LCGs allow and encourage the tweaking of decks in-between games, similarly to TCGs, deck-building games only allow the tweaking, and upgrading of decks during games. This concept is similar to boardgames, in which players attempt to “level up” and strengthen their hand during games.

The most successful and iconic deck-building game is Rio Grande Games’ medieval-themed Dominion card game. Recently, other companies such as Bandai have cashed in on this genre of card games by introducing a series of popular franchise-driven variants.

“The best part of deck-building games is being able to play straight out of the box, so there is no need to pre-customise decks,” said event manager Richard Chua.

“The games end up being fun and different due to the randomised nature of cards being drawn and differing player strategies, based on cards available to them. And for titles such as Star Trek, games may also be varied to the unique scenario-based play by factions,” he said.

Being a one-time TCG fan, he no longer plays them due to the high costs involved, and the random factor, which makes buying them exorbitant.

The future is bright

For now, TCGs will never get replaced wholesale, but LCGs and deck-building games will certainly continue to have a solid following as time goes on.

As Chua points out, franchised games such as Star Trek are also “accessible to non-fans who enjoy them purely for gameplay value instead of thematic fan experience.”

There is an increasing amount of effort by fans of LCGs at least, in boosting their popularity, especially via organised play and regular events. Local comic and games stores such as Comics Mart in Kuala Lumpur, run regular LCG leagues and events.

Warp Space Games is in the midst of starting up an A Game Of Thrones league, so interested players can contact Lian at david@warpspacegames.com, or browse www.warpspacegames.com for further information.

* Chee Yih Yang needs more time on the new Blood Bowl teams – almost there! E-mail the esoteric gaming nut at yihyang@gmail.com if you have comments, questions, hot gaming news and tips, and trading lists and deck ideas, for both Magic and World Of Warcraft. Check out his blog at http://blog.rage.com.my/category/cards-and-boards, and follow him on Twitter at http://twitter.com/#!/arcturus_mengsk.

January 25th, 2012

FFG gives its LCGs a boost

Living card games have been steadily making its market in the increasingly diverse boardgames and card games market for a few years now.

 

The idea that one can share “expansions” which come in non-random assortments, thus reducing the need to “chase” cards, is one that seems to balance out the money factor so inherent in trading card games (TCGs), such as Magic: the Gathering. (By the way, Dark Ascension, the latest Magic set, has been completely “de-spoilered” here.)

 

As an “old hand” when it comes to TCGs, I have to admit that the kick of opening packs has somewhat lost its luster completely. Maybe it’s the awesome Blood Bowl Team Manager card game from Fantasy Flight Games (FFG), which allows a mini-league to be run easily, but TCGs are certainly extremely low on my priority list now. I’m cured, haha!

 

Anyways, FFG has recently announced new league support kits across its three leading LCGs, A Game of Thrones, Call of Cthulhu and Warhammer Invasion.

 

These First Quarter 2012 LCG Game Night Kits are supposed to add another dimension of play to the existing games, by introducing new incentives and levels of play, via Achievement Books.

 

To quote FFG’s official announcement: “Each kit features Achievement Books that layer new challenges and accomplishments on top of regular play. Achievements offer veteran players a wide variety of game-specific challenges to tackle each week and reward new players with a sense of accomplishment as they mark these goals completed.”

 

Wow, just when I was actually considering Warhammer Invasion, on top of my ongoing Blood Bowl Team Manager league! So, game to try?

 

Have something to say? Do tweet me at www.twitter.com/arcturus_mengsk or leave me feedback below.

January 10th, 2012

Exciting year ahead

By CHEE YIH YANG
alltherage@thestar.com.my

THIS year looks set to be another exciting time with so much lined up across all fronts. From major sporting events (I’m looking forward to the UEFA Euro 2012 football spectacle more than anything else) to the usual plethora of new things to buy, I’m awfully pumped to go through this doomsday-less year!

Here are this year’s predicted top trends and happenings in the gaming scene.

Go forth and spread

Social media has changed us so much that I think few even realise how our “world” looked and felt like before we had Facebook, Twitter, iPhone, BlackBerry and the Android.

There’s an incredible sense of “hyperconnectivity” now, which has changed our interactions for better (or worse).

Businesses and corporations were quick to take advantage of this, as everyone fought to entrench themselves in virtual worlds by creating branded communities.

Naturally, game shops in Malaysia took the same route, by seeding and growing their own online communities. Facebook seems to be the weapon of choice so far, as shops seek to ride on its runaway popularity.

This brings me to my first prediction: With rising competition, costs and the general need to be more efficient in running their physical stores, local game and hobby stores will continue to rely on more digital tools to enhance their respective businesses.

That said, both the physical and the digital presence will be symbiotic – think of them as being reliant on one another – but communities will need to grow in tandem with society’s shifting habits. With time continuing to “lessen” as we grow more digitally connected, being active online will become a huge asset for businesses to help them alert people on their latest products and upcoming events, as well as serve as sounding boards and feedback avenues.

I still don’t see shops taking the online shopping route yet, as the effort in maintaining such systems are too high (especially when you factor in the low turnover of gaming products), but everyone will continue to offer deals and special promotions to their followers.

Lack of loyalty

In my 17 years of collecting and playing trading card games (TCGs) and boardgames, I am glad to take note of one positive trend: Games are finally becoming simpler to play (again).

You might have your own take on this, but from the streamlining of Magic: The Gathering rules in the earlier 2000s, to the steady popularity of European boardgames such as the Catan series, I would like to go on record to say that the era of complicated games with 100-page (or more) instruction manuals are dead and buried.

This year ought to see more dumbing down of games in general, as game companies continue to try and make products that will better match the shifting consumer behaviour. Yes, I’m taking the whole, there’s-less-time-to-do-stuff argument once again. Who has the time to play a 10-hour boardgame nowadays anyway?

Magic is now simpler and cleaner than ever. Fantasy Flight Games used to make plenty of complicated games, but their steady stream of Living Card Games (LCGs) and standalone card games (Blood Bowl Team Manager) have rulebooks that would seem tame by 1995 standards.

And the “gamification” of other collectibles, such as LEGO, will continue, further contributing to this trend. More importantly, I see them as easy entry points for potential gamers that might just want to sink their teeth into meatier stuff, once they’ve gotten past the Minotaurs and Ramses’ Pyramids of the world.

Yes, this year’s Star Wars: Battle of Hoth LEGO set-cum-game and its brethren ought to do pretty well!

LEGO Star Wars Battle of Hoth

With steady increase in a variety of distractions, game companies have more or less accepted that gamers will no longer be loyal to any particular brand or product line. The varied and “quick fix” nature of a lot of boardgames are a classic example in this – there is never a better time play a variety of games than now. LCGs are another perfect embodiment of gaming today: Jump in anytime you like, via fixed sets, and spend much less money than you would normally invest on any TCG.

Licensing make-or-break

Frankly, the number of licensed games I’m seeing now actually makes me wonder about their long term viability. I’m zooming back to the late 1990s and the early 2000s, when game titles came and went, as game publishers back then attempted to milk many a valuable franchise.

This year, Star Wars returns to its card game and collectible pre-painted miniature form, as Fantasy Flight Games launches them to add on what looks set to be a very comprehensive list of franchised games. They already have the Game Of Thrones, Warhammer Fantasy and Lord Of The Rings LCGs, as well as standalone Warhammer Fantasy and Warhammer 40K card and boardgames.
The upcoming Avengers HeroClix collectible minis game will also coincide with the release of the movie of the same name.

Don’t forget that Bandai just recently entered the market with its Resident Evil and Star Trek Deck Building games (kind of like LCGs). Well, you get the picture.
This year is pretty much make-or-break for all the new and old franchise game titles. Companies need to pay royalty fees to make them, and one can only guess how much some of these franchises are worth.

Star Trek Deck Building Game

There’s more gaming for us all, but how well will these games do? Will the gaming business prosper on as people flock to consume everything that the game companies are throwing at us? Or will there be another mini-correction waiting around the corner, consuming the weaker titles along the way?
Either way, us gamers look set to be pampered more and more, as more new releases hit us. Ride on!

q Yih Yang must have the new Blood Bowl teams ready for the Chinese New Year holidays! E-mail the esoteric gaming nut at yihyang@gmail.com if you have comments, questions, hot gaming news and tips, and trading lists and deck ideas, for both Magic and World of Warcraft. Check out his blog at http://blog.rage.com.my/category/cards-and-boards, and follow him on Twitter at http://twitter.com/#!/arcturus_mengsk.

January 1st, 2012

Fortress America remake!

We’ve just entered the year 2012, and another holiday season passes us.

 

2011 was another decent one, games-wise, with polished products being churned out for Magic: the Gathering and the World of Warcraft TCG (WoW TCG). Games companies such as Fantasy Flight Games continued to impress with a slew of awesome products, with Blood Bowl Team Manager: The Card Game being one of the year’s surprise hits.

 

New box art for the upcoming Fortress America remake from Fantasy Flight Games.

This year should see more interesting releases and products. Apart from the usual follow-up expansions and follow-ups to existing product lines, there should be a couple of gems to look out for.

 

FFG seems to be setting the pace for the other game companies, as they’ve already lined up a Star Wars card game AND a Star Wars miniatures tactical combat game, after scooping the vaunted rights to the lucrative franchise.

 

These gaming stalwarts are also remaking Fortress America, a classic Milton-Bradley / Avalon Hill strategy boardgame back in the 1980s, and Nexus Ops, which was recently done by Hasbro and Avalon Hill (just several years back).

 

Fortress America looks like it will be majorly overhauled – well, the first preview article from FFG gives little away, but let’s see what the finished product will look like eh?

 

Have something to say? Do tweet me at www.twitter.com/arcturus_mengsk or leave me feedback below.

 

November 24th, 2010

New Dust Tactics expansions

Fantasy Flight Games (www.fantasyflightgames) is one helluva busy company these days. (more…)

November 24th, 2010

Pre-painted thievery

Cadwallon: City of Thieves, is one Fantasy Flight Games’ latest boardgames. In the game, you control one of the four gangs of thieves who seek to bring home the most amount of loot in the city of Cadwallon. (more…)