May 5th, 2013

Tools for capture

When Fantasy Flight Games previewed the Jawa bunch from their upcoming The Edge of Darkness deluxe expansion set for the Star Wars Living Card Game, I screamed Utinni so many times, I think I freaked my neighbors out.

 

The Edge of Darkness will satisfy those who want to play the yellow (Smugglers and Spies) and green (Scum and Villainy) factions of this cool game. Featuring a stellar “cast” of Jabba the Hutt, Bossk and Lando Calrissian, this looks like THE set of the year for me, since I really doubt FFG will be so focused on my favorite Dark Side bounty hunters, for a long time.

 

the-tatooine-crashThe Tatooine Crash objective itself looks like a solid capturing machine: the ability to mess with your opponent’s deck every turn is huge. Sure, capturing seems random enough, but I’ll take anything that is potentially disruptive in the long run. After all, it’s card gaming 101: disruption is the arguably the next best thing, after card draw.

 

And, I know I sound like a nutter but the artwork for Jawa Scavenger is simply, cool beans! Okay, I may have been less kind towards the standard of artwork in the earlier sets (I still stand by those assessments by the way), but things are looking better, aesthetically, so there.

 

I’m still hoping FFG keeps to the May 2013 release date for this set. I really, really want this, since yesterday.

 

Any thoughts of your own? Do tweet me at www.twitter.com/arcturus_mengsk or leave me feedback below.

February 4th, 2013

Force games

One of my most memorable card gaming experiences happened early in my “journey” – actually, 1996 to be precise. I was getting bored of Magic: the Gathering, and thanks to my cousin’s persuasive powers, I was lured into the Star Wars Customizable Card Game (SW CCG), made by Decipher Inc.

 

Decipher was cashing in on the card game craze then, and Magic was still two years old at the time, but already making massive inroads. Mind you, I actually bought a starter deck in Penang, of all places.

 

The SW CCG was, for all intents and purposes, the first Star Wars-licensed card game. It had all the trappings of a typical card game then: loads of pricey but staple “main” character cards (we just called them “mains” in short) such as Obi-Wan Kenobi and Darth Vader; engaging but otherwise lengthy playtimes by today’s standards (each player had to have both Light and Dark Side decks, 60 cards each, and you had to duel each other twice with both decks, easily taking an hour per game), and a huge amount of useless cards, if one bought the cards via packs (well, not every 36-pack booster box would have a main character).

 

Looking back, it’s even a wonder that the card game even did well at all. For the longest time, SW CCG ranked a close second to Magic, until the cutesy Japanese anime/manga card games starting arriving.

 

Seeing games such as SW CCG hit and disappear, as well as the evolution of Magic itself, really gives us a perspective on how far the card games of today have come. Deckbuilding games, and Fantasy Flight Games’ Living Card Games, extract the more successful themes and concepts from the older games, giving us thoroughly refined experiences.

 

One common change though, is the time factor. I honestly think that today’s card games have less of a chance to do well if it gets too complex, plays for too long, and is too expensive to collect.

 

Need to play a card game but don’t want to ever study tournament results and create decks? Deckbuilding games would be up your alley, as the setup and play is immediate, straight from the box.

 

Looking for something meatier and easy to collect and play, but not as time-consuming and involving as TCGs? Then LCGs could be it. It has fixed assortments, that is, card sets that have cards which are distributed in non-random fashion, as well as good out-of-the-box playability, with customization options for advanced players.

 

Well, I have to say, I won’t miss my SW CCG days too much. Though the artwork (actual screenshots of the movies) on those things, are still brilliant and flawless I have to say!

 

Ever played SW CCG and its ilk? Do tweet me at www.twitter.com/arcturus_mengsk or leave me feedback below.

November 18th, 2012

Good times for Star Wars fans

Well, looks like it’s a darned good time to be a Star Wars fan. Several weeks back, Disney announced that it was buying up LucasFilm, AND firmly continuing the huge science-fiction and pop culture phenomenon with a new bunch of movies.

 

Game-wise, it’s been pretty good as well, with Fantasy Flight Games’ Star Wars X-Wing Miniatures seeing a decent start, even here, despite a small assortment of products.

 

The diverse games manufacturer is now heavily previewing its Living Card Game, which promises to give the franchise another boost. Haven’t had a chance to digest it yet? Then head on to the FFG website to get started, pronto!

 

Personally, I’m still disappointed that the LCG will not use any film imagery (ah Decipher Inc, you have been greatly missed), but artwork instead. The LCG treatment might seem more sensible and wallet-friendly, though my past conversations with other LCG players have given me the impression that the savings will be marginal.

 

After all, they reduce the money factor, but players are still encouraged to buy new sets that have cool new cards in them. Ah, only time will tell of course – hoping to score a set on loan, for a quickie review!

 

Have something to say? Do tweet me at www.twitter.com/arcturus_mengsk or leave me feedback below.

September 8th, 2012

The Force is coming

Star Wars has a special place in my heart, and is a helluva monster franchise. Eons ago (in the mid-1990s to be precise), when trading card games (TCGs) were starting to be all the rage, Decipher Inc. launched the Star Wars Customizable Card Game (SWCCG), right after making a Star Trek TCG.

 

The game was a hit, and for years actually ranked only below Magic, in terms of popularity. But high licensing costs and slumping sales ate into Decipher Inc, and SWCCG was discontinued by the early 2000s. Decipher even made two spin-off Star Wars card games, Young Jedi (super simple, and specifically to cash in on 1999’s The Phantom Menace) and Jedi Knights (featured CG artwork exclusively), but SWCCG remains the company’s most successful Star Wars card game.

 

When Decipher lost the Star Wars license, Wizards of the Coast and Hasbro actually briefly commandeered the Star Wars card game franchise by making their own dumbed down and extremely die-intensive Star Wars TCG. It didn’t turn out well either, as it quietly died after several expansion sets.

 

I’ve always felt that licensed gaming products are tough propositions, as there hasn’t been a single franchised card game for example, that has well and truly stood the test of time. Decipher’s Star Wars effort remains a rarity, as the company’s later foray into the Lord of the Rings movie franchise was not as successful.

 

Fast forward to 2012, and it looks to me that Fantasy Flight Games is today’s “Decipher”, by being hugely successful with plenty of different game titles across different genres. Magic may still be the most successful game out there, but FFG’s coup of securing the rights to do a Star Wars card game (a Living Card Game, or LCG, no less).

 

The LCG was supposed to be out earlier this year, but FFG had announced that a delay, due to design issues that needed fixing. The game is now confirmed for a late 2012 release, with a more advanced preview of sorts just unveiled this week.

 

The gameplay premise seems compelling enough: the Dark Side seeks to complete the annihilation of the Rebel Alliance, while the latter aims to win the game by achieving key missions and objectives.

 

OK FFG, show us the next previews already. I’m darned curious!

 

Have something to say? Do tweet me at www.twitter.com/arcturus_mengsk or leave me feedback below.

May 13th, 2012

Another old classic returns

Fantasy Flight Games is fast turning out to be my favourite gaming company, as it announces the return of another classic game. Android: Netrunner is an LCG (living card game) that is based on Netrunner, an old card game first conceived and released back in 1996, by Richard Garfield (yeap, the designer for Magic: the Gathering).

 

Set in the cyberpunk futuristic world of Android, the game pits a megacorporation and its massive resources against the subversive talents of lone runners.

 

Corporation players try to score points by advancing their agendas (we’ll have to see what that really means in game terms), and netrunners try to score points by breaking through the corporation’s defenses and stealing valuable data. The first player to seven points wins the game, but not likely before he suffers some brain damage or bad publicity.

 

I never caught on with the Netrunner fad, but it was pretty big when the game first landed here in the 1990s. There was a regular playgroup, which more or less left the game when it went south after only one expansion. It even had a “virtual expansion” (these were popular for a while, for games that were discontinued), and was ranked by many as one of the more underrated card games of the 1990s.

 

FFG is proving to be a force to be reckoned with, and cleverly picking on classic gems of nostalgia. Well, let’s wait till year-end when this game lands, and see how it is. Now, where’s the (official) Blood Bowl expansion dammit?

 

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February 9th, 2012

Star Wars LCG announcement

Remember a few months back when Fantasy Flight Games announced that they’ll be making a Star Wars Living Card Game?

 

A Living Card Game, or an LCG, is a more wallet-friendly version of the ever popular trading card game (TCG). But, unlike TCGs, LCGs come in fixed assortments, so there’s no need to plough through boxes of randomized booster packs for that heavy hitter.

 

Back to the Star Wars LCG: looks like the game’s gone “back to the drawing board”, so says Fantasy Flight Games.

 

Quite an unusual development I must say. With almost no spoilers to speak of, save for several previewed card images, we await with bated breath on this one. Looks like we got to hold on a little bit longer!

 

FFG now estimates that it should be published by end-2012. But the caveat is that this might change, judging by the announcement’s comment on creative processes that may take longer.

 

Okay, why don’t you watch Star Wars Episode 1 in 3D, now playing in the local cinemas? Depending on where you stand, you can either take me seriously or take that in jest, haha!

 

Have something to say? Do tweet me at www.twitter.com/arcturus_mengsk or leave me feedback below.

February 7th, 2012

Cheaper alternatives

THOSE of you familiar with trading card games (TCGs) will definitely love the fun and dynamic aspects of such games. The frequently refreshed pool of cards, in the form of new expansions, is the key unique selling proposition and main draw for fans and collectors alike.

This does necessitate repeat purchasing, and is something of a blessing as well as a “curse” of sorts for TCGs. What starts off as something fun and exciting often degenerates into an expensive past time.

Sure, you don’t need to buy every expansion that comes your way, and can certainly control the spending in packs (expansions are sold in packs that have random card assortments), but the temptation of the new stuff can be pretty strong, and in competitive play new cards are always pretty much essential.

Well, while TCGs look like they’re not slowing down anytime soon – Magic: The Gathering, for instance is still chugging along nicely almost two decades later – it was inevitable that a new breed of collectible card games is making their presence felt, and occupying gamers’ minds everywhere.

Easier, cheaper, better

Leading boardgames, role-playing games (RPG) and card games maker Fantasy Flight Games was one of the first to alter the TCG when they came out with their line of “living card games” or LCGs.

The core concept of LCGs is simple enough: Players share basic sets which have fixed assortments of factionally-aligned cards, sorted into ready-to-play decks. Expansions are also sold in fixed assortments, so there really is no need to buy packs and end up with tons of unnecessary duplicates.

Fantasy Flight’s LCGs now cover a gamut of the hottest fantasy franchises, such as A Game Of Thrones (based on the books, not the TV series), Lord Of The Rings and Warhammer Invasion (the fantasy franchise).

If anything, the cheaper-but-equally-fun proposition for LCGs is certainly compelling enough for them to have a loyal following.

“I’ve always been a big card game fan, but my wallet didn’t agree with the “collectible” nature of games like Magic: The Gathering. The LCG format shifts the focus from trying to collect all the rare, powerful cards to looking for combos within a fixed card pool,” said David Lian, digital consultant and partner of Warp Space Games. He has been playing A Game Of Thrones and Warhammer Invasion for one and a half years now.

“I love the A Game Of Thrones LCG particularly because of the theme, and its simple yet deep nature of gameplay. There are really a lot of strategic decisions to be made,” he explained.

His experience with TCGs, otherwise known as CCGs (collectible card games) back in the earlier days, was pretty much a mixed bag, due to a variety of factors. Availability and high “upkeep costs” were among the factors cited by him for eventually giving up on TCGs, and moving on to LCGs.

“I’ve actually played my other card games – Magic, Legend Of The Five Rings, and even the old BattleTech, Star Wars and Lord Of The Rings CCGs. However, the games I loved playing either got discontinued (such as Star Wars) or became an endless pursuit of never ending card cycles (such as Magic). It’s not much fun when the CCG market is driven largely by competitive play and even casual gamers insist on playing with only “legal” cards”.

“The great thing about LCGs is that old cards never phase out. The first cards produced are still legal for play today,” added Lian.

Deck-building games

Hot on the heels of LCGs are deck-building games. Companies such as Bandai have started making standalone card games based on popular franchises such as Star Trek and Resident Evil. Deck-building games are almost similar to LCGs, with the exception that it feels a lot closer to boardgames, more than anything else.

While LCGs allow and encourage the tweaking of decks in-between games, similarly to TCGs, deck-building games only allow the tweaking, and upgrading of decks during games. This concept is similar to boardgames, in which players attempt to “level up” and strengthen their hand during games.

The most successful and iconic deck-building game is Rio Grande Games’ medieval-themed Dominion card game. Recently, other companies such as Bandai have cashed in on this genre of card games by introducing a series of popular franchise-driven variants.

“The best part of deck-building games is being able to play straight out of the box, so there is no need to pre-customise decks,” said event manager Richard Chua.

“The games end up being fun and different due to the randomised nature of cards being drawn and differing player strategies, based on cards available to them. And for titles such as Star Trek, games may also be varied to the unique scenario-based play by factions,” he said.

Being a one-time TCG fan, he no longer plays them due to the high costs involved, and the random factor, which makes buying them exorbitant.

The future is bright

For now, TCGs will never get replaced wholesale, but LCGs and deck-building games will certainly continue to have a solid following as time goes on.

As Chua points out, franchised games such as Star Trek are also “accessible to non-fans who enjoy them purely for gameplay value instead of thematic fan experience.”

There is an increasing amount of effort by fans of LCGs at least, in boosting their popularity, especially via organised play and regular events. Local comic and games stores such as Comics Mart in Kuala Lumpur, run regular LCG leagues and events.

Warp Space Games is in the midst of starting up an A Game Of Thrones league, so interested players can contact Lian at david@warpspacegames.com, or browse www.warpspacegames.com for further information.

* Chee Yih Yang needs more time on the new Blood Bowl teams – almost there! E-mail the esoteric gaming nut at yihyang@gmail.com if you have comments, questions, hot gaming news and tips, and trading lists and deck ideas, for both Magic and World Of Warcraft. Check out his blog at http://blog.rage.com.my/category/cards-and-boards, and follow him on Twitter at http://twitter.com/#!/arcturus_mengsk.

January 25th, 2012

FFG gives its LCGs a boost

Living card games have been steadily making its market in the increasingly diverse boardgames and card games market for a few years now.

 

The idea that one can share “expansions” which come in non-random assortments, thus reducing the need to “chase” cards, is one that seems to balance out the money factor so inherent in trading card games (TCGs), such as Magic: the Gathering. (By the way, Dark Ascension, the latest Magic set, has been completely “de-spoilered” here.)

 

As an “old hand” when it comes to TCGs, I have to admit that the kick of opening packs has somewhat lost its luster completely. Maybe it’s the awesome Blood Bowl Team Manager card game from Fantasy Flight Games (FFG), which allows a mini-league to be run easily, but TCGs are certainly extremely low on my priority list now. I’m cured, haha!

 

Anyways, FFG has recently announced new league support kits across its three leading LCGs, A Game of Thrones, Call of Cthulhu and Warhammer Invasion.

 

These First Quarter 2012 LCG Game Night Kits are supposed to add another dimension of play to the existing games, by introducing new incentives and levels of play, via Achievement Books.

 

To quote FFG’s official announcement: “Each kit features Achievement Books that layer new challenges and accomplishments on top of regular play. Achievements offer veteran players a wide variety of game-specific challenges to tackle each week and reward new players with a sense of accomplishment as they mark these goals completed.”

 

Wow, just when I was actually considering Warhammer Invasion, on top of my ongoing Blood Bowl Team Manager league! So, game to try?

 

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