Archive for the ‘Uncategorized’ Category

  • The Games We Play

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    By DAVID LIAN

    alltherage@thestar.com.my

    Played a game on Facebook or Google+ recently? Casual gaming seems to have taken the market by storm in the past year or so, with people on iPads and iPhones playing Zombie Cafe or Japan Life.

    I was never a big fan of “free” and “casual” games online, especially those that are on Facebook and allows your friends to send invites (Read: spam) all over your Facebook wall like FarmVille, CityVille, Zoo Keeper and Mafia Wars.

    The mechanics of the games seem simplistic – too simplistic. For example, an early version of Facebook game required you to “bite” as many Facebook friends as you could, and hope they would “bite” other people in return, all to see who would be the highest ranking “vampire.”

    Clearly a Ponzi scheme turned into a game.

    And then there’s the advent of free-to-play games proliferating the marketplace. These games adopt a model where an initial portion of the game is available for free while coaxing players to pay a fee (or multiple fees) to unlock more features.

    There’s nothing wrong with the free-to-play model; even the much-acclaimed World of Warcraft game has gone free-to-play. However, it does seem to have spawned a host of cheaply made free games that aim to trick young people into paying huge amounts of money for virtual items they don’t need.

    That doesn’t mean all casual, free-to-play, social network-based games are garbage, though. To my amazement, there does seem to be a market for these kinds of games. The kinds you don’t need a rigged out PC to play on.

    There’s also been a fantastic amount of maturity in the games that have come out. From the simplistic “Ponzi scheme” games, the games have developed into surprisingly complex medium.

    For example, this past week, I’ve re-discovered a good ol’ casual game I once played in its infancy – Urban Rivals (www.urban-rivals.com or just search on Facebook). The game takes some simple, yet strategically-deep card game mechanics – like bluffing – throws in the community experience, and wraps around a colourful background story of rival gangs fighting for supremacy, to create a complex yet fun experience.

    Urban Rivals game in progress.

    If you like collectible card games like Magic: The Gathering, or even poker, this game is right up your alley. Gameplay wise, it’s very simple. Each player is allocated four characters from his “deck” at the start of the match. Each character has a power statistic that denotes how good he is at attacking, and a damage statistic that tells you how much damage he does when he lands a hit.

    To initiate an attack, you choose your team member and allocate a certain amount of energy, called “pillz”. The number of pillz you have is 12 at the start of the match, and you get one more on each turn. So, if I put four pillz on a character with eight power, I’ll get a final attack score of 32 attack. The highest attack wins.

    The game is really about bluffing your opponent to commit too early or too much to a certain attack to win the game by reducing his life to zero.

    Just signing up for the game gets each player a starter crew of eight characters, which is just enough to field a team for your first game. There are 21 clans in total in the game, and having two or more members from the same clan gives you a bonus.

    Here’s the genius bit about the game: Players can buy or sell characters in a virtual market using in-game currency called “clintz.” You get clintz by winning battles or participating in weekly tournaments. Like the real world, you get to name your price on a team member you want to sell and prices fluctuate up and down depending on the flavour of the month.

    For those who don’t want to save up on their clintz, there’s obviously an easier way to get the characters you want – just pay (RM10 gets you about three characters in-game).

    Most importantly, the community is vibrant, the games are short (you can download an iPhone app) and the rewards are within reach. It’s a great way to get social, while your time away and enjoy a complex and skillful game. There’s even a Malaysian guild if you know where to look.

    Another game I’ve checked out recently is Dragon Age Legends (search Facebook or Google+). This game lets you create a character and go on adventures with your real-life buddies in a high-fantasy world. It, too, seems to create a higher quality interactive experience than earlier simplistic games of its ilk.

    So, is casual, online, free-to-play gaming set to become the next frontier?

    On many levels, I think the answer is “yes”, if not already. Casual games are much more accessible to a society increasingly becoming strapped with time and money. Inversely, it’s compatible with the growth in smartphone and mobile Internet usage. After all, Angry Birds did become a phenomenon.

    And yes, you can play them while at work (not that I condone such behaviour).

    Yet, it’s a totally different class of games over the experience you’d expect from sitting down with a serious session of World Of Warcraft. Personally, I’m glad it’s matured to a point that I don’t feel I’m spamming people to get them to bite the next person.

    To send virtual drinks (and other things) to David, tweet him at @davidlian.

  • A world of difference

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    FACEBOOK has been busy rolling out changes to its site this past month, the biggest of which was revealed at the annual F8 conference in San Francisco, California, last week.
    The new changes seem to have divided the social network’s userbase – while many users threaten to jump ship, there are a few who praise the changes that Facebook has brought on. Me? I was completely thrown off for the first eight minutes, seeing the top right corner of my screen taken up by a new ticker that perpetually feeds me the actions of my friends.
    Obviously, that’s not the biggest change, but for me, the ticker’s the most visually arresting and divisive part of the evolution. I’ve seen more than one friend bemoan the constant distraction the ticker provides and the added busy-ness it adds to the page.

    The new Facebook is a joy ... or is it?

    Another person asked: “What’s wrong with the notifications icon already on the top of the page?”
    Well, the short answer is: “Nothing!”
    The new, urm, “social ticker” doesn’t just alert you whenever you are tagged or mentioned in a post – it indiscriminately pulls all your friends’ updates – to themselves, to their friends or to their grandmothers – and feeds them to you. Seriously. You’ll now automatically see messages like “Alice likes Bozo’s Burgers” or “Robb commented on his own status.” Stuff you may or may not have wanted to know in the first place.
    The underlying change is in the disposition of Facebook to the average user. In the past, friends threw sheep at each other and posted drunken pictures of one another. People didn’t care much about privacy settings or lists to enable different users to see different things, and you were relatively confident that the only people seeing your drunken pictures were your 56 close friends.
    However, as time went by, things changed. Companies have come onto Facebook and used it to start engaging their “fans”. Celebrities made Facebook a way of reaching out to people who wanted to know about them, but they in return, didn’t want to know much about. And suddenly, Twitter happened – a place where anyone could be a celebrity!
    Facebook has now finally responded to Twitter by introducing the “Subscribe” button. The change is fundamental.
    Everyone now on Facebook can essentially be a public figure. You don’t have to “friend” everyone, you can just let people subscribe to you. To cater to this, when you’re posting updates on Facebook now, you can stipulate if you want to post to “public” or merely to “friends” or “friends of friends.” Sorta like Google+.
    This means that Facebook is no longer exclusive only to symmetrical relationships – where being someone’s friend is reciprocal. You can follow people who don’t follow you, and people can follow you even if you don’t follow them. Most of all, people don’t need your permission to subscribe to your public posts – so long as you’ve turned on the “subscribe” feature.
    This, combined with the new ticker, means Facebook is suddenly this place that’s awash with a tonne of updates from every direction if you’re bothered to look. But wait, there’s more. Not only can you subscribe to people now who may never want you as a friend (I subscribed to Mark Zuckerberg but he isn’t my friend), but Facebook also wants you to share more.
    Front and centre of this is the upcoming ability for companies to take Facebook’s “Like” button, and change the verb. You don’t have to “Like” everything anymore; you can “Want” things soon. Or “Love” people. Or “Disagree” with a company’s position. The “verb” button will then reflect on your handy new ticker and broadcast your actions for the world to see. With your permission, of course.
    Zuckerberg calls this “frictionless sharing” where sharing where you are, what you’re doing and the content you’re making is simply effortless. Think about it this way – let’s say you were surfing a website that had a very nice dress that you want, and it had a spanking new Facebook “Want” button next to it – clicking on that button will send an immediate post to your friend’s ticker to let them know that “your friend wants this”.
    Most of this will no doubt be automated to a high degree as far as web and application developers can take advantage of Facebook’s APIs. But there’s got to be a limit somewhere. It’ll be really cool, for example, if I had a camera that would automatically update my photos via WiFi to my Facebook account and tag an action to the pictures and geography. My friends would automatically see where I’ve been or what I’ve been doing on my holiday, and I won’t have to manually do the uploading.
    But it would be way less cool for one of those WiFi enabled bathroom scales to weigh me and post an update on my Facebook wall on my behalf saying, “David Lian weighed himself and now weighs 67kg.”
    Or would it?
    The last piece of the puzzle, if indeed it is one gigantic puzzle to turn around the Facebook experience is the newly announced Facebook Timeline feature last week. Short of reading what I have to say about it, surf over to http://www.facebook.com/about/timeline and see what it’s about.

    But if you don’t have the Internet handy, Facebook Timeline is basically a new way to view the information you’ve put on Facebook – in a timeline format.
    Facebook Timeline has taken that age-old desire to be able to remember exactly what we were doing on Oct 10, 2010 and present it in a beautifully designed render. Then, the weighing machine makes sense, particularly if weight is one bit of information I’d like to record automatically.
    It may not be far off, but in the future, we could be recording everything about our lives through APIs like this. How about a fridge that detects what you’ve stored and uploads it to your Facebook Timeline automatically?